I was required to do an in-game character for my portfolio. Having NEVER worked in 3D before, this was quite a challenge, but I spent A LOT of time the past couple of months to learn the in and outs of 3D game art. All of it. The entire PBR worklfow. Taking a character from a High res sculpt, through the process of retopologizing, baking, texturing all the way through to Rendering and everything in between. So I present to you my first 3D, in-game character. I decided to do a version of Zoran Lazarević from Uncharted 2. Thanks so much to Mario Stabile and Ryan Kingslien for all your help, patience and guidance.